CrossFit Evergreen – CrossFit

View Public Whiteboard

“Roll of the Dice” (AMRAP – Rounds)

As a class team; with a 25 minute time cap:

Roll the dice to determine both the exercise and the reps. The faster the class gets through the more rounds you can perform.


2= air squats Rx+ 45/25

3= push ups Rx+ on db

4= jumping pull ups

5= V ups

6= 100m run/row

7= flutter kicks

8= knees 2 elbows

9= dumb bell strict press 45/25

10= lunges (each leg) Rx+ 45/25

11= dips

12= burpees
100 jump ripe singles used as a weather alternative to the 100m run