CrossFit Evergreen – CrossFit
“Roll of the Dice” (AMRAP – Rounds)
As a class team; with a 25 minute time cap:
Roll the dice to determine both the exercise and the reps. The faster the class gets through the more rounds you can perform.
Exercises:
2= air squats
3= push ups
4= jumping pull ups
5= V ups
6= 100m run/row
7= flutter kicks
8= knees 2 elbows
9= dumb bell strict press 45/25
10= lunges (each leg)
11= dips
12= burpees